Brick Design


So... bricks. They're the big thing in this game. And now that I've got the majority of the systems set up, I reeeeally need to see about filling out the roster of bricks the player has to choose from. At the moment, there's only around 10 bricks to choose from and ideally I'd like that number to be somewhere north of 20 or even 30 so that you actually have meaningful choices to make each round, where the bricks you see in the shop aren't just 3 copies of the basic brick, and 2 of the 3 remaining bricks are bricks you could have chosen last round as well.

At the same time, more bricks means even more opportunity for them to be unbalanced. I'll have less time to spend trying to balance them, people will get them less so it's less likely an unbalanced brick will get reported, etc.

The solution, I think, is to set bricks into tiers. A Tier II brick should be a little stronger than a Tier I brick. It should also cost a little more. Then the balancing question becomes one of making sure bricks within a tier are mostly balanced, at that the costs of each tier make sense for the power level of those bricks.

I think this, too, is a sleeper solution for the money-making bricks issue. (You know, the one where money-making bricks are either useless or make you an oil baron for the rest of the game.) If each tier costs more than the last, the extra money you're getting from last tier's money bricks won't have as huge of an influence on your brick purchasing power.

There are a few other ideas I have on bricks, but those will have to wait for another time. (And until I can get more of the required backend functioning to test them.) In the mean time, have a teaser image for some new bricks coming soon!

Brick Teaser Image - 3 bricks are clearly shown with red, yellow, and blue gems. 5 more spaces in the image are covered by boxes labeld 'redacted.'

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