Well done ! It is an awesome game, the concept is very interesting and well executed !
As the other players said, it really needs some optimization for the framerate though. I don't know if it would be possible to use 2d isometric tiles instead of 3d rendering but that would probably be much faster !
I would gladly buy a more polished and complete version of this game ! :-D
Ok I was wondering because it is very laggy on my laptop (I haven't tried on desktop yet) Usually it is fine with 2d games unless there are way too many things on screen like "vampire survivors" and that kind of stuff.
I'm on a Macbook Pro with an M1 Max chip and FF as my browser and while this is fun, the game became hard from a UX perspective to play once I hit the teens. My suggestion would be to remove the animations from the Artifacts, it feels like that's a huge source of the slow down.
I appreciate the feedback on the framerate (on, I'm assuming, the web version.) When I do profiling, the overwhelming majority of the time is taken up by the level rendering.
There may be more I can do to streamline that rendering code, but it will require a full rewrite of that rendering code at this point rather than minor optimization. I've already plucked all the low-hanging fruit I could find.
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Well done ! It is an awesome game, the concept is very interesting and well executed !
As the other players said, it really needs some optimization for the framerate though. I don't know if it would be possible to use 2d isometric tiles instead of 3d rendering but that would probably be much faster !
I would gladly buy a more polished and complete version of this game ! :-D
Thanks for playing! : )
It is using 2d tiles, lol. It looks 3d because I rendered it in Blender, and exported as flat images from an isometric perspective. :D
Ok I was wondering because it is very laggy on my laptop (I haven't tried on desktop yet) Usually it is fine with 2d games unless there are way too many things on screen like "vampire survivors" and that kind of stuff.
Keep up the good work :-D
On later floors, rooms get large enough that they go off-screen.
That they do! : ) Have you tried using middle mouse drag?
I missed that! It might be good to have some dialogue for that when the rooms get bigger.
That's a fair point.
I'm on a Macbook Pro with an M1 Max chip and FF as my browser and while this is fun, the game became hard from a UX perspective to play once I hit the teens. My suggestion would be to remove the animations from the Artifacts, it feels like that's a huge source of the slow down.
I appreciate the feedback on the framerate (on, I'm assuming, the web version.) When I do profiling, the overwhelming majority of the time is taken up by the level rendering.
There may be more I can do to streamline that rendering code, but it will require a full rewrite of that rendering code at this point rather than minor optimization. I've already plucked all the low-hanging fruit I could find.
Absolutely in love with this. Made it to floor 13 before encountering severe framedrop.
Hey! Thank you for playing. : ) I was allowed to upload a build with some FPS improvements, so if you try it again you may see better framerate.