Protagonist

Wait, their name is actually 'Protagonist'? That's not just a title?

Hello there, and welcome to Rogueswept. Keep your hands  and feet inside the roguelike at all times, and mind the gap.

Rogueswept is what you might get if Minesweeper, Sudoku, and Voltorb Flip had a baby, and that baby was a roguelike. Learn the tricks of the trade which is trapfinding, or you won't last long.

Angel

Angel seems nice enough, but what are they really after?

Lucky for you, it seems you caught the attention of a guardian angel, who set you on the path to success with hints and tips for finding your way.

Guidebook

Your guidebook for all things Rogueswept.

Your handy guidebook in-game explains most of the game's controls and mechanics, but it grows as you're exposed to more of the game's challenges and hints.

842, or ██████████

What does 842 want with you? Also, is it hot in here, or is it just me? My pages are positively sweltering.

Progress down to the sixth floor, where you'll find Codename 842, alias “██████████.”

Tritech

What's up with this old building's giant subbasement anyway? What did Tritech need all this space for, and why is it (apparently) abandoned?

Beyond that lies the rest of the ever-expanding floors under the old Tritech building. You won't escape, but you might just have fun in the attempt.

If When you fail, try again and create a new build using different artifacts. Have your life saved by Hemoglitch, coast on the easy start granted by Saferoom Cardkey, or quash that last stubborn set of tiles using Autocompletey. Perhaps you'll even find the elusive Wild Banana.

Hemoglitch
Hemoglitch
Saferoom Cardkey
Saferoom Cardkey
Autocompletey
Autocompletey
Wild Banana
Wild Banana



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Game was created by Hexblue (Art, Programming, Design) and WillyB (Music and Sound Composition). It uses the freely available Scribble, DoLater, and Clean Shapes libraries by JujuAdams. A big thanks to our playtesters, whose feedback helped quash bugs and improve player experience.

Download

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Click download now to get access to the following files:

Rogueswept Windows.zip 14 MB

Comments

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Well done ! It is an awesome game, the concept is very interesting and well executed !

As the other players said, it really needs some optimization for the framerate though. I don't know if it would be possible to use 2d isometric tiles instead of 3d rendering but that would probably be much faster !


I would gladly buy a more polished and complete version of this game ! :-D

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Thanks for playing! : )

It is using 2d tiles, lol. It looks 3d because I rendered it in Blender, and exported as flat images from an isometric perspective. :D

Ok I was wondering because it is very laggy on my laptop (I haven't tried on desktop yet) Usually it is fine with 2d games unless there are way too many things on screen like "vampire survivors" and that kind of stuff.

Keep up the good work :-D

On later floors, rooms get large enough that they go off-screen.

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That they do! : ) Have you tried using middle mouse drag?


I missed that! It might be good to have some dialogue for that when the rooms get bigger.

That's a fair point.

I'm on a Macbook Pro with an M1 Max chip and FF as my browser and while this is fun, the game became hard from a UX perspective to play once I hit the teens. My suggestion would be to remove the animations from the Artifacts, it feels like that's a huge source of the slow down.

I appreciate the feedback on the framerate (on, I'm assuming, the web version.) When I do profiling, the overwhelming majority of the time is taken up by the level rendering.

There may be more I can do to streamline that rendering code, but it will require a full rewrite of that rendering code at this point rather than minor optimization. I've already plucked all the low-hanging fruit I could find.

Absolutely in love with this. Made it to floor 13 before encountering severe framedrop.

Hey! Thank you for playing. : ) I was allowed to upload a build with some FPS improvements, so if you try it again you may see better framerate.