Oh wow, took me *way* too long to work out that the bottom right is the legend you use for programming outputs! (Heck, took me a while to work out which was salt and which was earth, since I'm out of practice)
Either way, rather interesting, although I think in the Lead to Gold+ I didn't figure out the trick it wanted to teach me and instead solved it the exact same way
That's cool! The UI took me a bit, but the mechanics are at a good point of "it's clear if you think about it", imo. I also like the presentation quite a bit. (However, I am somewhat familiar with the underlying concept.)
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Oh wow, took me *way* too long to work out that the bottom right is the legend you use for programming outputs! (Heck, took me a while to work out which was salt and which was earth, since I'm out of practice)
Either way, rather interesting, although I think in the Lead to Gold+ I didn't figure out the trick it wanted to teach me and instead solved it the exact same way
That's cool! The UI took me a bit, but the mechanics are at a good point of "it's clear if you think about it", imo. I also like the presentation quite a bit.
(However, I am somewhat familiar with the underlying concept.)
Will there be specific goals in the future?
That’s the idea! I’ve left plenty of room in the Ui for a menu and narrative box too.